Dungeon Rats, named after the 7th Heavy Armored Division of the Imperial Guards, is a turn-based, party-based dungeon crawler set in the Age of Decadence world. It's an RPG focused almost exclusively on combat for players who like turn-based combat in general and AoD combat in particular, so if you want to fight your way out of a prison mine (or die trying) you've come to the right place.
Utilized cutting-edge software synthesis, field and foley recordings to create rich and vibrant original sound effects
Constructed - from the ground up - the sonic characteristics of many fantasy creatures to fill the video game world.
Built 3-dimensional environmental and ambient audio effects to create an immersive and dynamic gaming world.
After the success of The Age of Decadence, Irontower Studio wanted to put out a smaller, more combat-focused CRPG that would take full advantage of their excellent fighting mechanics. For sound, this meant creating nearly the same amount of content as "The Age of Decadence", but in well-under a quarter the amount of time. Bearing the benefit of an established and tested "team", we were able to learn from past experience and fine-tune our goals and focus for this project. The main difficulty we found in "Dungeon Rats" was that - being a combat-focused game - we had to work hard to find the right "balance" of "maintaining a certain dynamic" within the music without becoming tedious and over-stimulating. Through the communication, testing and support of the team, we were able to obtain that balance.